Space-time cubification of artistic shapes

Quentin Corker-Marin, Valery Adzhiev, Alexander Pasko
2017 ACM SIGGRAPH 2017 Posters on - SIGGRAPH '17  
Figure 1: From left to right: 4D Cubist Camera projection of articulated human figure with space-time blending between time instances; Cubification of articulated human figure; Cubification of articulated human figure with 4D Cubist camera projection; 3D Cubist camera projection with artistic effects of cubified articulated human figure. ABSTRACT This poster describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms
more » ... f adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is considered as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.
doi:10.1145/3102163.3102214 dblp:conf/siggraph/Corker-MarinAP17 fatcat:4otg67sznffrfft655ktxjssyi