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Figure 1: From left to right: 4D Cubist Camera projection of articulated human figure with space-time blending between time instances; Cubification of articulated human figure; Cubification of articulated human figure with 4D Cubist camera projection; 3D Cubist camera projection with artistic effects of cubified articulated human figure. ABSTRACT This poster describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithmsdoi:10.1145/3102163.3102214 dblp:conf/siggraph/Corker-MarinAP17 fatcat:4otg67sznffrfft655ktxjssyi