A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is application/pdf
.
Gone in 60 Nanoseconds: Adventures in Transient Rendering
2021
Zenodo
In our everyday experience, light is perceived, measured and simulated in steady state. However, light travels at finite speed (ca. 300000 km/s in vacuum), and architectural spaces are not infact lit instantaneously. Light is therefore a function of time, and propagates through interiors in very complex and sometimes surprising patterns. This presentation introduces a prototype implementation of a transient photon map in RADIANCE. This extension enables time-of-flight simulations, and renders
doi:10.5281/zenodo.5336859
fatcat:kn2bivpr7bhhpaqgwaykujs5oi