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Smart and agile drones are fast becoming ubiquitous at the edge of the cloud. The usage of these drones is constrained by their limited power and compute capability. In this paper, we present a Transfer Learning (TL) based approach to reduce on-board computation required to train a deep neural network for autonomous navigation via value-based Deep Reinforcement Learning for a target algorithmic performance. A library of 3D realistic meta-environments is manually designed using Unreal Gamingdoi:10.1109/access.2020.2971172 fatcat:66kkojrtkvbxzc52lipfwgqyli