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When to arrive in a congested system: Achieving equilibrium via learning algorithm
2017
2017 15th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOpt)
Motivated by applications in competitive WiFi sensing, and competition to grab user attention in social networks, the problem of when to arrive at/sample a shared resource/server platform with multiple players is considered. Server activity is intermittent, with the server switching between ON and OFF periods alternatively. Each player spends a certain cost to sample the server state, and the per-player payoff is inversely proportional to the number of simultaneously connected/arrived players.
doi:10.23919/wiopt.2017.7959869
dblp:conf/wiopt/ThakerGV17
fatcat:x6to3ol7f5a7rmsowptpy56pji