LightShop

Daniel Reiter Horn, Billy Chen
2007 Proceedings of the 2007 symposium on Interactive 3D graphics and games - I3D '07  
Light fields can be used to represent an object's appearance with a high degree of realism. However, unlike their geometric counterparts, these image-based representations lack user control for manipulating them. We present a system that allows a user to interactively manipulate, composite and render multiple light fields. LightShop is a modular system consisting of three parts: 1) a set of functions that allow a user to model a scene containing multiple light fields, 2) a ray-shading language
more » ... y-shading language that describes how an image should be constructed from a set of light fields, and 3) a real-time light field rendering system in OpenGL that can plug into existing 3D engines as a GLSL shader. We show applications in digital photography and we demonstrate how to integrate light fields into a modern space-flight game using LightShop.
doi:10.1145/1230100.1230121 dblp:conf/si3d/HornC07 fatcat:3fb3y3bhz5gsje4wwzotlz5rum