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Online harassment and various subcategories of it, like doxing and swatting, have attracted enormous interest for several years now-and particular interest in the world of game studies in the wake of 2014's GamerGate harassment campaign. Such protracted, crowdsourced campaigns remain undertheorized, however. Using contemporary research to modify Georg Simmel's formal sociological method, I provide researchers and the wider public with an easily visualized structure that most harassmentdoi:10.17011/ht/urn.201911265023 fatcat:gpjbiqx5anfnza5qcz3rfgtvgu