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Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11
Figure 1 : Indirect light computed in reduced subspaces for a cave with 19 blocks and 4 lights. We derive low-dimensional transport operators, on simple proxy shapes, that are warped and combined at run-time, at > 475 FPS on high-end GPUs and > 45 FPS on mobile platforms, and can model indirect light at surfaces (with detailed normal variation) and within volumes of large-scale scene geometry. Abstract Many rendering algorithms willingly sacrifice accuracy, favoring plausible shading withdoi:10.1145/2070752.2024212 fatcat:xa75chzyvrbvzdxriei3ppjt4u