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A Service Oriented Architecture for Personalized Universal Media Access
Multimedia streaming means delivering continuous data to a plethora of client devices. Besides the actual data transport, this also needs a high degree of content adaptation respecting the end users' needs given by content preferences, transcoding constraints, and device capabilities. Such adaptations can be performed in many ways, usually on the media server. However, when it comes to content editing, like mixing in subtitles or picture-in-picture composition, relying on third party servicedoi:10.3390/fi3020087 fatcat:wzml3ai2ffagbexid7fkyr2yyi