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This paper was presented at the Videogame Cultures 6, Inter-disciplinary.net, Oxford University, 17-19 July 2014.The board game Bumper Crop was designed and its social impact tested as part ofthe Play to Grow project to explore what game design properties and mechanismsare most effective in promoting change-related agendas. Bumper Crop wasdesigned for both physical and digital platforms, to engage young urban adults incomplexities of rural development, agricultural practices and issues facingdoi:10.4225/03/56e0d0d2d3c03 fatcat:4zzmagthwbblvkqyqox6ac75uy