A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Smooth object state updates in distributed haptic virtual environments
2013
2013 IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE)
In a multi-user distributed haptic virtual environment (DHVE), object state update messages are necessary to maintain a consistent virtual environment at every entity involved. Traffic control schemes applied to reduce the usually high number of update packets lead to inconsistencies among the participants. Whenever a new state update is received, the discrepancy between the old and new object state has to be resolved. For this purpose, various interpolation methods can be used to smoothly
doi:10.1109/have.2013.6679610
dblp:conf/have/SchuwerkS13
fatcat:k3ibaud7bfdyholuvbrf2mrwi4