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Chronic pain rehabilitation with a serious game using multimodal input
2011
2011 International Conference on Virtual Rehabilitation
Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often fail to translate the skills learned in therapy to every day life. Serious games are hypothesized to support patients to self manage their complaints and keep training their physical functions by themselves, especially, when the game is controlled by the patient's own body performance. In this paper we present the implementation of a system
doi:10.1109/icvr.2011.5971855
fatcat:ax26hym6ffhsrnnitbphnz4bzm