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Perception of Embodiment in Immersive Virtual Experiences: An Exploratory Study
2020
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot of attention to virtual reality (VR) games. The research into this technology has been ongoing since its early exploration in the 1970's. Methods have been created to try to understand and predict what causes phenomena such as motion and simulator sickness in the human computer interaction devices. Heuristics have been developed to aid the design these applications and to avoid such discomforting
doi:10.25394/pgs.13331042
fatcat:yqwnuntipbb3jdfoaev5dhpp6a