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Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
[article]
2015
Symposium on Rendering
Physically correct rendering of environment illumination has been a long-standing challenge in interactive graphics, since Monte-Carlo ray-tracing requires thousands of rays per pixel. We propose accurate filtering of a noisy Monte-Carlo image using Fourier analysis. Our novel analysis extends previous works by showing that the shape of illumination spectra is not always a line or wedge, as in previous approximations, but rather an ellipsoid. Our primary contribution is an axis-aligned
doi:10.2312/sre.20151172
fatcat:y2p2ow2dxzb4xegrwlbjwdz6ei