The Problematics of Human Prototyping and Animation

Nadia Magnenat-Thalmann, Daniel Thalmann
<span title="">1989</span> <i title="Wiley"> <a target="_blank" rel="noopener" href="" style="color: black;">Computer graphics forum (Print)</a> </i> &nbsp;
Several ideas and experiments are presented for the creation and realistic animation of three-dimensional scenes involving human beings conscious of their environment. The various approaches should allow the intelligent creation of human beings using prototypes and generate their animation based on mechanics, A. I. and robotics. This paper discusses the problems involved in three major steps of the simulation of human beings: the creation of the human shapes, the motion of the human skeleton,
more &raquo; ... e deformation of the surfaces. Several examples are presented illustrating positional constraints, dynamics, behavioral animation and finite element theory.
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="">doi:10.1111/j.1467-8659.1989.tb00464.x</a> <a target="_blank" rel="external noopener" href="">fatcat:4kmo5lolknhftmvoseoyaecsqe</a> </span>
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