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Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
2019
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
A B C Real world object Figure 1: We study how the third dimension can be leveraged to improve the usability and security of authentication. (A) shows the sample real world room used for the study. (B) is a replica of the real world room. This screenshot depicts a view of the virtual scene from the view-point of the user during authentication process. When more than one object is selected, a blue connecting line appears. (C) is the view from the real world during user authentication in the
doi:10.1109/vr.2019.8797862
dblp:conf/vr/GeorgeKBH19
fatcat:vksc3g6aibhk3e4gwyyxzkjvu4