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In Darwin's Garden: An Evolutionary Exploration of Augmented Reality in Practice
[chapter]
2020
Springer Series on Cultural Computing
This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner's perspective of making the augmented reality sculptural work In Darwin's Garden. From its conception in 2012, to its exhibition at Carbon Meets Silicon II in 2017, the advances in augmented reality technology led to an interplay between the goal of the creators and the technological realisation of that vision. The art, design and technology involved, generated a reactive
doi:10.1007/978-3-030-42097-0_18
fatcat:eg44vui4uzandkpyo5doboso4i