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Learning with KAHOOT! as Advantageous Learning Experience in EFL Classroom
2021
JEE (Journal of English Education)
Kahoot! as a game-based student response system has been widely used for new virtual learning experiences. On the other hand, the impacts of Kahoot! in learning EFL for university students have not been investigated yet. The objective of this study is to describe students' perceptions towards the use of Kahoot! in learning EFL and explore students' learning virtual experience by using Kahoot!. The research method used is qualitative method with data collection technique by using observation
doi:10.30606/jee.v7i1.812
fatcat:v5ceqvmrifhbzkis45epdmzoge