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Particle animation and rendering using data parallel computation
1990
Computer graphics
Techniques are presented that are used to animate and render particle systems with the Connection Machine CM-2, a data parallel supercomputer. A particle behavior language provides an animator with levels of control from kinematic spllne motions to physically based simulations. A parallel particle rendering system allows particles of different shapes, sizes, colors and transparencies to be rendered with antiallasing, hidden surfaces, and motion-blur. One virtual processor is assigned to each
doi:10.1145/97880.97923
fatcat:x4pa573ib5htnacpsbc5u7swnm