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A spatial hierarchical compression method for 3D streaming animation
2000
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) - VRML '00
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable. In previous work, we made possible the real-time streaming of 3D animation data on a network with a narrow bandwidth such as a telephone line by partitioning motion data for humanoid characters (data obtained by motion capture, for example full frame data at 30 frames/sec) into packets and then carrying out
doi:10.1145/330160.330193
dblp:conf/vrml/HijiriNCNA00
fatcat:bn72bq7zlbfrlnts33e4pyetrq