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Hybrid Ambient Occlusion
[article]
2009
Eurographics State of the Art Reports
Ambient occlusion captures a subset of global illumination effects, by computing for each point of the surface the amount of incoming light from all directions and considering potential occlusion by neighboring geometry. We introduce an approach to ambient occlusion combining object and image space techniques in a deferred shading context. It is composed of three key steps: an on-the-fly voxelization of the scene, an occlusion sampling based on this voxelization and a bilateral filtering of
doi:10.2312/ega.20091008
fatcat:qptuxmdst5c7fngwopjhdcgqby