A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Adapting user interface design methods to the design of educational activities
1998
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no value if they learn nothing from it. We have adapted the programming walkthrough technique to help design computer-supported educational activities in elementary school science. We present examples from a case study which illustrate ways in which design of an educational activity is similar to and different from
doi:10.1145/274644.274727
dblp:conf/chi/LewisBCR98
fatcat:ozzxdzt67ffvbiipcecx5jmhpu