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Experiência com gamificação: Uma abordagem aplicada no ambiente virtual de aprendizagem Moodle
2019
Anais do XXV Workshop de Informática na Escola (WIE 2019)
unpublished
This article resumes research on gamification at some educational time, analyzing the impact of gamification in a Virtual Learning Environment (VLE). The main goal was to investigate the benefits and challenges of gamification strategies in order to measure students engagement in learning. In the research was developed a workshop that has 5 phases of exercises that approach the gamification itself as object of study, using its own methods, causing a metalinguistic function that is
doi:10.5753/cbie.wie.2019.677
fatcat:e22iwbud5jasnl2lwjqmpgor3m