Using 3-D Video Game Technology in Channel Modeling

Andres Navarro Cadavid, Dinael Guevara Ibarra, Sebastian Londono Salcedo
2014 IEEE Access  
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipath channels for a wide frequency range in different complex outdoor and indoor scenarios. Game technologies offer a variety of options for exploiting the capabilities of graphical processing units
more » ... provide high performance in computing time with accurate results for channel modeling in current and future wireless technologies. We show the usefulness of this approach using our 3-D ray-based system in different applications.
doi:10.1109/access.2014.2370758 fatcat:3dnojty35bhmvpysael2bndxma