A Study on the MMORPG Server Architecture Applying with Arithmetic Server
연산서버를 적용한 MMORPG 게임서버에 관한 연구

Sung-Gill Bae, Hye-Young Kim
2013 Journal of Korea Game Society  
In MMORPGs(Massively Multi-player Online Role-Playing Games) a large number of players actively interact with one another in a virtual world. Therefore MMORGs must be able to quickly process real-time access requests and process requests from numerous gaming users. A key challenge is that the workload of the game server increases as the number of gaming users increases. To address this workload problem, many developers apply with distributed server architectures which use dynamic map
more » ... amic map partitioning and load balancing according to the server function. Therefore most MMORPG servers partition a virtual world into zones and each zone runs on multiple game servers. These methods cause of players frequently move between game servers, which imposes high overhead for data updates. In this paper, we propose a new architecture that apply with an arithmetic server dedicated to data operation. This architecture enables the existing game servers to process more access and job requests by reducing the load. Through mathematical modeling and experimental results, we show that our scheme yields higher efficiency than the existing ones.
doi:10.7583/jkgs.2013.13.2.39 fatcat:dxuekyv27ja65j4ij6uholbavy