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FootSee: an Interactive Animation System
[article]
2003
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04
We present an intuitive animation interface that uses a foot pressure sensor pad to interactively control avatars for video games, virtual reality, and low-cost performance-driven animation. During an offline training phase, we capture full body motions with a motion capture system, as well as the corresponding foot-ground pressure distributions with a pressure sensor pad, into a database. At run time, the user acts out the animation desired on the pressure sensor pad. The system then tries to
doi:10.2312/sca03/329-338
fatcat:26ehq5nrxzg5bd4ekm44c3mx3q