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This paper discusses the quest for a framework that helps to research and design technology that supports fun activities of preschoolers in the home environment. We therefore review literature within Child-Computer Interaction and the Uses & Gratifications framework in Mass Communication Sciences. We propose that in order to be likeable, a product should fulfill the gratifications of the user. We conceptualize interactive toys and games no longer as tools but as media. Through the use of probesdoi:10.1145/1297277.1297279 dblp:conf/acmidc/ZamanA07 fatcat:7obijtlscfe7jmz65gvxcrp7ca