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A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors
2016
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '16
The use of commercial game devices for the purpose of developing novel interactive solutions in order to support the provision of care has attracted considerable interest over the last years. However, the development of such solutions to use with the clinical assessment of the notoriously challenging experience of pain has fallen behind in recent years. In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction
doi:10.1145/2910674.2910701
fatcat:x3jwcbpsgnh2nkfpahvjp75rcq