Non-speech input and speech recognition for real-time control of computer games

Adam J. Sporka, Sri H. Kurniawan, Murni Mahmud, Pavel Slavík
2006 Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility - Assets '06  
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with
more » ... 12 other participants shows that humming excelled in both time and accuracy, especially over longer distances and advanced difficulty levels.
doi:10.1145/1168987.1169023 dblp:conf/assets/SporkaKMS06 fatcat:e6zsr2h2fjgo5kioiknkpzc3w4