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A scalable, multi-user VRML server
Proceedings IEEE Virtual Reality 2002
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full potential from being realized. Initially, the whole world must be loaded into the user's desktop browser, and so large worlds can take a very long time to download and render, while a world cannot be shared among multiple users This paper describes the design and implementation of a client-server architecture that was
doi:10.1109/vr.2002.996523
dblp:conf/vr/RischbeckW02
fatcat:362eaqkhj5gbdgtptp2ys4vdua