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Drawing Features of 3D Meshes in Pencil-drawing Style
2013
International Journal of Software Engineering and Its Applications
We present a feature-guided salient rendering a 3D triangular mesh. For this, we compute directions on the vertices of the mesh and distribute noise on the faces of the mesh. After projecting the direction and noise into image space, we execute a convolution algorithm to render the mesh. We use three directions in this paper: a principal direction, the tangent direction of an isocurve of view-dependent features, and the tangent direction of an isocurve of luminance. By controlling the noise, we
doi:10.14257/ijseia.2013.7.6.30
fatcat:jwpigbiadvcybcs4hr72pccs3e