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In this paper, we present classroom strategies for teaching kinematics at middle and high school levels, using Rovio's famous game Angry Birds and the video analyser software Tracker. We show how to take advantage of this entertaining video game, by recording appropriate motions of birds that students can explore by manipulating data, characterizing the red bird's motion and fitting results to physical models. A dynamic approach is also addressed to link gravitational force to projectile trajectories.doi:10.1088/0031-9120/48/4/431 fatcat:3unghmlpfbaodbwo65q5a3et5e