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This is the second study exploring the creation of evolved art through evolutionary control of a dynamical system. Here 1-dimensional cellular automata rules are evolved to exhibit slow but persistent growth or to undergo planned senescence. These simple constraints encourage the automata to develop complex and visually pleasing behavior. Isotropic automata with a forced quiescent state are used, with rules evolved using a simple string representation; the fitness landscapes for both fitnessdoi:10.1109/cec.2009.4983368 dblp:conf/cec/AshlockT09 fatcat:723uq2jtrnbjrgkzl4zg3i57ou