Motion-swarm widgets for video interaction

Jeffrey E. Boyd
2009 2009 10th Workshop on Image Analysis for Multimedia Interactive Services  
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object recognition, pose estimation, and gesture recognition. We present an alternate approach that extrapolates a method for en masse audience interaction through video. The en masse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the
more » ... position. In this paper, we show that by adding sets of constraints to the particle motion, one can build GUI-style widgets. We describe several of these widgets and the results of a small-sample pilot study to test them. The results are not conclusive, but are encouraging, suggesting possibilities for video games and interactive theatre.
doi:10.1109/wiamis.2009.5031441 dblp:conf/wiamis/Boyd09 fatcat:ktqb7mqkjbdphf7zycee3kwwqi