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GameStory Task at MediaEval 2018
2018
MediaEval Benchmarking Initiative for Multimedia Evaluation
That video games have reached the masses is well known. Moreover, game streaming and watching other people play video games is a phenomenon that has outgrown its small beginnings. Game video streams, be it live or recorded, are viewed by millions. E-sports is the result of organized leagues and tournaments in which players can compete in controlled environments and viewers can experience the matches, discuss and criticize, just like in physical sports. In the GameStory task, taking place the
dblp:conf/mediaeval/LuxRDLPH18
fatcat:x7vyj3yoejhf7ayfna4auylee4