Permainan Ludo untuk Meningkatkan Motivasi Belajar Bahasa Indonesia secara Daring di MIS Borong Kapala

Andi Abdul Rahman Solori, Hastuti Hastuti
2021 Indonesian Language Education and Literature  
This study aims to increase the motivation to learn Indonesian at the elementary school level and the equivalent through applying the ludo game. This descriptive research was conducted at MIS Borong Kapala with 15 students in class VI. The stages in this study include preparation, application of the ludo game, and evaluation of the application of ludo. Data were collected through observation, interviews, and questionnaires. Data were analyzed in the form of descriptive percentages. The study
more » ... ults indicate that the ludo game in Indonesian online learning at MIS Borong Kapala is feasible to use and can increase students' learning motivation.
doi:10.24235/ileal.v7i1.8872 fatcat:z3qbdf6zprbhdn4jpohsr2c2h4