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Ethics of Virtual Reality Applications in Computer Game Production
2015
Philosophies
A current trend in the gaming industry is to provide more realistic and believable looking animations. Therefore, motion capture has been used to create such animations. Lately, immersive virtual environments have been developed to support motion capture actors with their work. Using virtual environments as work environments has already been explored but no ethical analysis or applied ethical code has been provided for such situations. In this paper we investigate the ethical implications of
doi:10.3390/philosophies1010073
fatcat:klxms2b2pzcxbfisb66oydsene