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The design of programming languages is, in general, geared towards accumulation rather than composition of features. However, by adding an everincreasing number of built-in abstractions, any programming language is eventually at risk to reach a critical mass at which it may become increasingly difficult for designers to maintain and for developers to use an evolving language appropriately. To tackle this language design paradox, we have developed GLOO, a small open-ended dynamic language, whosedoi:10.1007/978-3-540-78789-1_1 dblp:conf/soco/Lumpe08 fatcat:rqii7rom25aghiaczl3wdcwvvy