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Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations
[article]
2007
Workshop on Virtual Reality Interactions and Physical Simulations
Broad phase collision detection is a vital task in most interactive simulations, but it remains computationally expensive and is frequently an impediment to efficient implementation of realtime graphics applications. To over- come this hurdle, we propose a novel microarchitecture for performing broad phase collision detection using Axis-Aligned Bounding Boxes (AABBs), which exploits the parallelism available in the algorithms. We have im- plemented our microarchitecture on a Field-Programmable
doi:10.2312/pe/vriphys/vriphys07/079-088
dblp:conf/vriphys/WoulfeDM07
fatcat:bnuymbpq65exjj57d7mgjciai4