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ACTIF
2008
Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08
The design and implementation of interactions in 3D environments remains a challenge. This is especially true for novices. Mechanisms to support the creation of interaction have been developed, but they lack a central metaphor that fits the natural way in which developers conceptualize interaction techniques. In this paper, we introduce a new framework whose design mirrors the essence of interaction throughout the Virtual Reality spectrum, where the user is literally in the center. It also
doi:10.1145/1450579.1450587
dblp:conf/vrst/HessWABB08
fatcat:mjymko4ugndd7jq4kewcjxjhka