Measuring entertainment and automatic generation of entertaining games
International Journal of Information Technology, Communications and Convergence
Over the period of time computer games have became a major source of entertainment for humans. From the point of view of game developers there is a constant demand of writing games which are entertaining for the end users but entertainment itself is of subjective nature. It has always been difficult to quantify the entertainment value of the human player. The two factors which mainly influence the entertainment value are the type of the game and the contents of the game. In this paper we
... his paper we address the issues of measuring entertainment and automatic generation of computer games. We present some quantitative measures for entertainment in a genre of computer game and apply them as a guide for the evolution of new interesting games. and also a PhD student there. His research interests include computational intelligence in games, content evolution for games and improving replay value of games using computational intelligence based techniques. Rauf Baig is a Professor at FAST-National University of Computer and Emerging Sciences, Islamabad. His areas of interest include computational intelligence (particularly swarm intelligence), machine learning, intelligent systems, applications of CI in games and applications of CI in data mining. Hasan Mujtaba is a HEC sponsored, PhD student at FAST-National University of Computer and Emerging Sciences, Islamabad. His research interests include computational intelligence, machine learning and intelligent systems in games.