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A Game based Learning Model for Entrepreneurship Education
2014
Procedia - Social and Behavioral Sciences
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
doi:10.1016/j.sbspro.2014.05.034
fatcat:d757xue2unapfjcrzafojgrnea