A Game based Learning Model for Entrepreneurship Education

Dario La Guardia, Manuel Gentile, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
2014 Procedia - Social and Behavioral Sciences  
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
doi:10.1016/j.sbspro.2014.05.034 fatcat:d757xue2unapfjcrzafojgrnea