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Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality
2018
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Figure 1 : Demonstration of our physics-based hand interaction method for VR environments. Our approach allows countless complex interactions such as handling a box in one hand and opening it with the other (top-left), or smashing a wall with an axe held in one hand (top-right). We can even spin an object between two fingers from two different hands (bottom-left) or from the same hand (bottom-right) in a very realistic manner. The red arrows indicate the forces calculated with our method and
doi:10.1109/vr.2018.8448284
dblp:conf/vr/HollOAL18
fatcat:xb5xffvgrfezrkcq55uh2brs44