Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children

David Passig, Sigal Eden
2001 CyberPsychology & Behavior  
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating 2D objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar two-dimensional (2D)
more » ... ame (not VR game). The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation that in itself enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
doi:10.1089/109493101753376623 pmid:11800175 fatcat:kyuc7srgwnhpzal533a6e4kune