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Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children
2001
CyberPsychology & Behavior
The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating 2D objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar two-dimensional (2D)
doi:10.1089/109493101753376623
pmid:11800175
fatcat:kyuc7srgwnhpzal533a6e4kune