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2009 International Symposium on Ubiquitous Virtual Reality
With the rapid spreading of ubiComp and mobile augmented reality, the interaction of mobile users in U-VR environments has been evolving. However, current interaction is limited to individuals' experiences with given contents and services. In this paper, we propose CAMAR 2.0 as a future direction of CAMAR aiming at improving perception and interaction of users in U-VR environments. We thus introduce three principles for future interaction and experience in U-VR environments. We also discussdoi:10.1109/isuvr.2009.24 fatcat:zqmt7j2agvfuhjzfbuelfo2sza