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Mensch & Computer
In the last decade, Virtual and Augmented Reality (VR/AR) hardware entered the consumer market, which broaden up potential use of VR and AR in everyday context. With everyday context we mean situations, environments or workflows that are part of everyday life. Examples may be the use of VR for data analysis as part of the data analyst's workflow or the use of AR for supporting spatially dispersed workers in, e.g., maintaining of technical systems. To support research and development in thisdoi:10.18420/muc2018-ws07-0185 dblp:conf/mc/WeyersZPF18 fatcat:eh7quogvyzckveuxdjk32oe54a