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On Dynamic Load Balancing on Graphics Processors
[article]
2008
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware - HWWS '04
To get maximum performance on the many-core graphics processors it is important to have an even balance of the workload so that all processing units contribute equally to the task at hand. This can be hard to achieve when the cost of a task is not known beforehand and when new sub-tasks are created dynamically during execution. With the recent advent of scatter operations and atomic hardware primitives it is now possible to bring some of the more elaborate dynamic load balancing schemes from
doi:10.2312/eggh/eggh08/057-064
fatcat:r7phhtuvcretrb67ew3vjptxei