A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is
Designing game rulesets is an important part of automated game design, and often serves as a foundation for all other parts of the game, from levels to visuals. Popular ways of understanding game rulesets include using AI agents to play the game, which can be unreliable and computationally expensive, or restricting the design space to a set of known good game concepts, which can limit innovation and creativity. In this paper we detail how ANGELINA, an automated game designer, uses an abductivedoi:10.1109/cig.2018.8490412 dblp:conf/cig/CookCR18 fatcat:2vqkzrzs4jennfj3rtpf5sflre