A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2011; you can also visit the original URL.
The file type is application/pdf
.
The Design and Implementation of a Testbed for Comparative Game AI Studies
2010
3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010)
unpublished
An essential component of realism in video games is the behavior exhibited by the non-player character (NPC) agents in the game. Most development efforts employ a single artificial intelligence (AI) method to determine NPC agent behavior during gameplay. This paper describes an NPC AI testbed under development which will allow for a variety of AI methods to be compared under simulated gameplay conditions. Two squads of NPC agents are pitted against each other in a game scenario. Multiple games
doi:10.5176/978-981-08-5480-5_050
fatcat:bdrec57ptbg4feys6waiu2mzc4