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Modelling Dead Rocking In Online Multiplayer Games
[article]
2012
arXiv
pre-print
This is the web based application, here we analysis the network traffic which occurs when the player plays an online game. Here we are going to trace the current position of the player to rectify the traffic while playing the game. There are different types of measures for different applications, those can be normalized and compared with one another but my application can resolve the inconsistency by knowing the positions quickly and focus on quality of network (QON) which affects a player to
arXiv:1208.3840v1
fatcat:fdqbxc352bhann2ki5xtgjaumi