Second life

Jim Purbrick, Mark Lentczner
2007 Companion to the 22nd ACM SIGPLAN conference on Object oriented programming systems and applications companion - OOPSLA '07  
Second Life is a large, on-line virtual world where avatars dance, fly, buy virtual clothing, play games, have meetings...and program. About 256k residents of Second Life write code that runs 24/7 in over 2M simulated objects in a continuous 3D landscape twice the size of Montréal.
doi:10.1145/1297846.1297849 dblp:conf/oopsla/PurbrickL07 fatcat:5fepybjk5bcclezoat2rmnyoou